ABOUT ME
Hey there!
I'm Guy, a Technical Director based in Los Angeles and specializing in animation and tools development.
Some of my recent works include the acclaimed roleplaying video-game
Baldur's Gate III by Larian Studios and the David feature film by Sunrise Animation Studios.
I graduated from "IAC - Israeli Animation College" with a diploma in Computer Graphics, and have since worked on a variety of amazing projects in the animation and video-game industries.
Proficient in all aspects of the 3D pipeline and have professional experience as a rigger and animator. I’ve always found interest in programming and problem solving, which led me into scripting and becoming a TD.
On a daily basis, I code mainly in Python and Qt/PySide. I find my enjoyment in developing tools and pipelines, especially when I get to help my friends and teammates by improving their workflows.
You can check out some examples of tools I developed here:
github.com/guywolfus | gumroad.com/guywolfus
Among my other hobbies are playing the saxophone, producing and recording music, and eating pizza :)
I'm a hard worker and dedicated team player, always keep my smile up and mind open - I value critique and strive to expand my knowledge and improve my work.
If you have an interesting project you would like to collaborate on, or just want to connect, I'm always happy to hear about new opportunities!
Email: guywolfus@gmail.com
Phone: +1 (818) 238 7481
LinkedIn: linkedin.com/in/guywolfus

SHOWREELS
● Designed and developed tools for our artists' needs.
● Full stack development in Python, including PyQT
and USD.
● Tools integration with several DCCs in the pipeline such as Maya, Houdini and Nuke, as well as
interacting with other applications such as Autodesk Flow (Shotgrid ), Slack and RoyalRender.
● Maya scenes troubleshooting and debugging.
Mar 2024 - Dec 2024
May 2019 - Dec 2020
● Developed tools in Python that served several departments, such as animation retargeting,
facial rigging modules, model checkers, server integrations, code utilities and more.
● Developed in-game systems using Larian’s
in-engine animation states tool (equivalent to
Blueprints in Unreal, or State Machines in Unity)
such as locomotion for climbable objects and complex prop mechanisms.
● Rigged and occasionally animated a wide variety of assets, from main characters and creatures
to environments and props.
● Rigging Supervisor for all the character rigs on the award winning short film by director Uri Lotan, produced by The Hive Studio and successfully funded on Kickstarter.
● The film was shortlisted for the Academy Awards and has won several international festival awards such as “Best Short Film” at the British Animation Awards 22’ and winner for best Animated at Indy Shorts International 22’.
● Developed a streamlined rigging pipeline that allowed asset-rebuilding and iteration over the rigs and models.
Feb 2020 - Mar 2021
Mar 2022 - Jul 2022
● Pipeline Technical Director and Rigger on the NFT project Katatonik by creative directors Liron Topaz and JP Sans (from DreamWorks Studios), successfully minted in July 2022.
● Developed automation tools that allowed us to generate a database of unique images with different accessories and properties.
● Created database import tools to support the generation of the assets in Maya and Nuke.
Oct 2015 - May 2019
● Co-founder of the indie game studio that developed Fort Triumph, which was fully funded on Kickstarter and released on Steam.
● Supervised, tested, tweaked and reshaped the game’s mechanics and balance.
● Developed tools and scripts that supported the pipeline and sped up the team’s work.
● Managed the 3D pipeline and import of assets into Unity.
Oct 2017 - Apr 2018
● Worked in a small team of riggers to produce and maintain characters, props and set rigs for Disney's "Muppet Babies".
● Troubleshoot pipeline issues, e.g. errors caused by alembic cache import.
● Created robust yet fast character rigs, which optimized scenes with multiple characters and allowed a faster and more efficient workflow.
● Created sets and props which included nCloth and other dynamics driven rigs.
Dec 2015 - Aug 2016
● Character Animator on several projects including Mattel's "Barbie Dreamtopia" and Disney's "Star Darlings".
● Responsible for providing shots in an average amount of 5~6 seconds of animation per week.

RIGGING & ANIMATION
FREELANCER
Various Projects
● Rigged and animated for several indie video games and animation studios, including "Funkeyz Animation", "SNOW" and "Moduwar".
● Character Rigger on the VR attraction "Yaturu".
● Technical Director in an AR project by "ARShow", combining a live theater performance of Gulliver with CG elements brought to life on stage.
● Worked closely with clients to deliver quality projects.
● Tutored students in all aspects of animation and Adobe Software.
● Guided and supported students throughout the creation of projects and short films.
● Lab Monitor – Assisted students in solving technical issues.
Dec 2016 - Jan 2018